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At 50 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.This can happen when a God is new or there is a new patch.Add our Discord bot to your communities' server to get the power of SmiteGuru right in Discord. SmiteGuru - Smite's leading source for player profiles, elo rankings, and builds.


+5 Physical Protection and Magical Protection +10 Physical & Magical Protection Cooldown - 140s.+100 Health +3 Gold per Minion Assisted This effect can only occur once every 10s. Join one of the best Smite communities and share god guides, strategy ideas, streams and more! After using this item you gain a 10% Damage Mitigation Buff for 2s. Stacks up to 7 times, Lasts 6sUsing this item will allow you to teleport up to 45 units away instantly.

At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.This consumable deals 200 True damage to Jungle Monsters around you. Cooldown - 140s.PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and gain CC immunity for 1s. Each Assist is worth 1 stack. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.+7 Power +5 Physical Protection and Magical Protection Each Assist is worth 1 stack. ROLE QUEST: SUPPORT He is feared by many, hated by his father and worshiped by warriors. At 50 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 35.AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.AURA - Enemy gods within 55 units have their healing reduced by 25%. Cooldown - 200s.PASSIVE - Successfully hitting an enemy god with Crowd Control will place a debuff on the enemy, reducing their Magical and Physical Protections by 10 for 5s.AURA - ALL enemies within 25 units are dealt 40 Magical Damage per second.AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect. How often is the site updated? +5 Physical Protection and Magical Protection This effect lasts 7s.AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 35.AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect. Assist with Minion kills to gain stacks. Comes with 3 uses that are refilled if you enter the Fountain, sells for 0 gold.This consumable heals 125 Health and 75 Mana over 25 seconds.This consumable heals 125 Health and 75 Mana over 25 seconds.This consumable heals 125 Health and 75 Mana over 25 seconds.Using this item applies a shield to themselves and allies within 35 units for 100 Health + 12 Health per God Level for 3s. Dealing damage to an enemy god provides 1 stack.

Smite Build Guides. Stacks provide 1 Physical and Magical Protection. Free Agent - EU. This effect cannot trigger more than once every 90s.AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.AURA - Enemy gods within 55 units have their healing reduced by 25%. +7 HP5 & 7 MP5 while within 60ft of an ally god SmiteGuru - Smite's leading source for player profiles, elo rankings, and builds. Fly Me to the Moon - Tsukuyomi Power for... By RedDeadValkyrie on Aug 18, 2020.

This effect is not interrupted by damage but is interrupted by hard Crowd Control. This item can not be used if you have taken or dealt damage in the last 3s. This item can not be used if you have taken or dealt damage in the last 3s. This does not stack with similar Auras.AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.AURA - ALL enemies within 25 units are dealt 40 Magical Damage per second.AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 35.AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 30 or their Physical Lifesteal increased by 10% and their Physical Power increased by 20.+100 Health This effect can only occur once every 10s. Dealing damage to an enemy god provides 1 stack. Pythagorem's Piece is chosen over Bancroft's Talon as the build concept is more utility, and you won't be looking to mix it up as much in the early game. This does not stack with similar Auras.AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and gain CC immunity for 1s. +5 Physical Protection and Magical Protection Each Assist is worth 1 stack. This only affects Monsters on your side of the Jungle.+100 Health Cooldown - 150s.Using this item restores 75 Health + 12 Health per level and 30% Mana to all Allied gods within 35 units. Assist with Minion kills to gain stacks.