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Here is the formula with the maximum multiplayer values plugged in:Here is the forumla with maximum single player values plugged in:The third in developer Blizzard's premier dungeon-crawler franchise.THE BENEFITS AND DIFFICULTY OF THE MONSTER POWER LEVELS

If there are 3 monsters, you only have to worry about 3 chains. You can change the level of Monster Power from 0 to 10 whenever you want via this menu.

That's because parts of Diablo III's environments (excepting towns, cities and some landmarks) are randomized. MP5 would be 555% and MP10 would be 680%.

Monster Affixes are assigned to champion and elite (gold, purple, and blue named) enemies.
Blizzard added the Monster Power setting in patch 1.0.5 in order to make the difficulty of the game adjustable. Blizzard has stated that they do not want players to feel like they need to play at the highest Monster Power levels if they want to get the most of the game. Find the Enable Monster Power Selection box on the right side of the screen, select it and then click Accept. Every time you start up a new game or load an existing character, the world changes. Instead they encourage players (and many players agree) to choose a Monster Power that makes the elite monsters somewhat challenging yet allows them to kill demons (or farm) efficiently. Below is a picture that shows the values for the Monster Power levels for the Normal, Nightmare and Hell difficulties:

The damage increases over time and deals more damage towards the end of its duration.

Below is a list of each affix as well as helpful tips that can increase your survivability rate on each affix. You'll find unfamiliar foes and unopened treasure chests in new places. The third in developer Blizzard's premier dungeon-crawler franchise.Enemy deals additional arcane damage and spawns orbs which emit lethal rotating beamsEnemy is buffed and physically grows larger when other enemies in its group are slain.Enemy creates a small circle that deals fire damage to the player when standing inside of it.Enemy periodically conjures a chain of harmful fire between itself and its alliesEnemy deploys ice mines that freeze players on detonationThe enemy will spawn a frozen orb that deals damage over time in the affected area.
Slain enemy also leaves "farewell bomb".Enemy fires explosive mortars towards players at a distance.Enemy inflicts fear effect (player runs away from enemy)Enemies can spawn a pool of poison that can extend out in 4 different lines at a 90 degree angle.Percentage of damage done to enemy hurts player while the enemy's damage reflection shield is onEnemy may cast immunity shield around itself and other enemiesPercentage of damage inflicted on player restores enemy lifeEnemy can create rock walls that impede attack and movement From Level 1-25, they have 1 affix. If you get 5 stacks of The Monster Power magic/gold find bonus stacks on top of that 430%. In patch 1.0.7 Blizzard intends to make Monster Power a part of Public Games.

Currently the only way to play at a Monster Power level between 1 and 10 with other players is to join a friend (party leader) who is in a Monster Power game. DiablofansDOTcom 47,110 views.

However, it is possible to have a pack of 5 monsters spawn, increasing the number of chains to 5.

Simply add the magic/gold find value from the table above to get the maximum amount of magic/gold find for that Monster Power level. Players hit by a pulse of damage from this willl also be slowed.Enemy life/damage is shared between itself and its alliesEnemy spawns a greater amount of minions than usual.Enemy conjures multiples of itself; these copies can inflict damage to the player but are spawned with a smaller health pool than its original monster.Enemy may immobilize players with arcane wards for roughly 2 seconds.ovement speed is reduced for a few seconds after getting hit with knockback.Enemy projects an aura that slows incoming projectiles.Enemy leaves a trail of fiery liquid that injures players. CASTLEVANIA THE CONCERT 2010-02-19 - Duration: 1:45:15. The Monster Power drop down box is located to the right of the Difficulty drop down on the bottom of the Quest Selection window (where you can choose your Act and quest). Here is how they have described it so far: From level 25-40 champion/elite