This is shown in the below image, which shows pursuit photographs running from the top to bottom of the screen. We will look at the numbered ‘Gamer’ presets and various manual adjustments without one of these ‘Game Mode’ presets enabled.Our test system runs Windows 10, with most testing performed using an Nvidia GTX 1080 Ti connected via DisplayPort. This is an alternative to VSync which allows the frame rate to rise above the refresh rate (no VSync latency penalty) whilst potentially keeping the experience free from tearing or juddering.
The metal stand is quite sturdy and even offers height adjustment up to 130mm as well as +/- 35° swivel, -5°/20° tilt, and 100x100mm VESA mount compatibility.The 1500R curvature on the 24″ C24G1 gaming monitor is a nice touch. Individual sensitivity to tearing and stuttering and indeed the effects of decreased frame rate vary, but at these relatively low frame rates the stuttering becomes much easier to notice.Another important point to note when it comes to FreeSync is that the pixel overdrive is often not optimised very well for lower frame rates and refresh rates. But the weaknesses did cause some extra trailing in places. Note again that individual units vary when it comes to uniformity and you can expect deviation beyond the measured points. The dips to around 100fps, for example, could be noticed with or without FreeSync active. The curved screen adopts a light matte anti-glare screen surface, which as with the curve itself is explored deeper into the review.The OSD (On Screen Display) is controlled by pressable buttons to the right of centre, facing downwards underneath the bottom bezel. They may appear as an interference pattern or mesh or interlaced lines which break up a given shade into a darker and lighter version of what is intended.
We actually found this less eye-catching in practice compared to the overshoot, it generally blended in quite well. Standard accessories include an HDMI and power cable, with a DP cable also included in some regions and by some retailers.The images below are macro photographs taken on Notepad with ClearType disabled. This is actually composed of small interconnecting triangles, if you look closely. Users may find having MBR enabled accelerates eye fatigue, even if disitnct flickering isn’t observed.
The MBR values here correspond (inversely) to the ‘Pulse Width’. This is an 8-bit panel that can produce up to 16.7 million colors.
In addition to the quantitative testing above, we performed a subjective assessment of the uniformity of a variety of ‘medium’ shades, including 50% grey. Aside from our ‘Optimal OSD Settings’ and ‘Test Settings’, where various adjustments are made, assume factory defaults are used.
Also the colors appearuniform in every part of the monitor. There were some examples of slightly colourful and brighter overshoot as well, where some hints of green and purple could be seen. This sort of contrast gives enhanced depth to blacks and other deep shades, giving them a somewhat ‘inkier’ appearance than on non-VA LCD panels.
Having a situation where this provides a bonus but it’s not too detrimental if it isn’t active (which will be the case with some games, for example) is not too much of a hardship. As with any trailing or overshoot this is also fragmented by the strobe backlight rather than a smooth trail being apparent. Whilst some competitive gamers may prefer the superior pixel responsiveness of a decent TN model like the We use cookies to ensure that we give you the best experience on our website. The maximum deviation from 6500K recorded was DeltaE 2.1, towards the bottom left of the screen.
This is pleasing and slightly exceeds the specified 3000:1. The brightest point recorded was ‘quadrant 5’ in the centre of the screen (156.3 cd/m²). This reflects a moderate amount of perceived blur due to eye (camera) movement and this element is shared with the fast TN reference as well. and don’t want to keep manually changing your refresh rate. We did not observe any obvious examples of either artifact type on this monitor. It prevented a proper decrease in perceived blur by creating very strong trailing, with the object essentially appearing with bold and noticeable duplication.
The contour map below gives a graphical representation of this deviation. We’ve also explained why we like to use the feature at 144Hz with ‘Overdrive = Strong’ and ‘MBR = 10’. The fourth and final option, ‘Enhanced Sync’, is a relatively new addition to the driver. Similar observations can be made when viewing relatively thin lines of the screen. The ports are down-firing, whilst there is a K-Slot towards the bottom right and a cable-tidy loop towards the bottom of the stand neck. VA models are particularly prone to this, but we did not observe such issues with our C24G1 sample.Lagom’s contrast tests were used to analyse specific weaknesses in contrast performance which may not have been identified during other testing. We didn’t observe any noticeable flickering with FreeSync on this model. There was a noticeable cool tint. This reflects a significant decrease in perceived blur due to eye movement. A value below DeltaE 3 is considered deviation that most users wouldn’t readily notice by eye.The results here were also pleasing, with no significant deviations recorded.
The experience was much the same on all of these and if there were any issues that cropped up on some titles but not others then they’re likely to be game or driver related rather than monitor issues. The panels’ coverage of sRGB color space is comprehensive (99% of sRGB). The bottom edge of the bottom bezel has a honeycomb-textured dark red stripe and there is a dark red ring surrounding the stand neck and base attachment point. If the frame rate alone dips and the refresh rate remains at a static 144Hz, because you’re not using FreeSync, these weaknesses aren’t as apparent.
All but the final pattern was quite distinctly visible against the background. There is a VSync is configured in the ‘Gaming’ section of ‘Radeon Settings’, where it is referred to as ‘Wait for Vertical Refresh’.