The good news is that the RTX 2070 and above all manage 60fps, as does the GTX 1080 Ti. But those were all important stepping stones that paved the way for future improvements.Anti-aliasing started out by sampling a scene twice (or four times), and in the early days that meant half the performance. We’ll double check these results as soon as we're able to, but for now we’ve been locked out of Battlefield V on every Origin account we have access to... due for excessive hardware changes, cheers EA!From the current generation GPUs you’re going to need a 6GB 1060 or RX 580, with the Radeon GPU looking to be the prefered option as it delivered 16% more performance. Battlefield V brings players back to the heat of battle of World War II. Clearly there are some bugs or other factors in play, and the i5-8400 also suffers a lot of stutters in DXR mode. Here are the options.Okay, enough rambling. And if I ever go back and retest a card, it gets counted again.This is worse than Denuvo, as Denuvo at least only detects changes in CPU as a "new PC." We take for granted things like anti-aliasing—just flip on FXAA, SMAA, or even TAA and the performance impact is generally minimal. What it doesn't include is the Core i5-8400, which appears to lack the requisite number of threads to enable good and consistent DXR performance. Real-time ray tracing is here, and it's no surprise it requires a beefy GPU and CPU to run well.Over the past month and a half, I've spent a good chunk of time testing and retesting Battlefield 5, with and without ray tracing enabled. The only problem we faced with that test was that our benchmarks were limited to the multiplayer portion, which makes gathering accurate and reliable data quite challenging.For testing a single hardware configuration, the multiplayer portion of the game is useful as it’s very taxing, and it'll give you a good idea of how that setup handles the game.
On that note, despite the still buggy DX12 implementation the game plays extremely well when using DirectX 11.RAM and SSD prices will soon plummet due to oversupply and weak demandFoxconn and Pegatron reportedly planning to expand to Mexico to avoid the trade warAMD or Intel for GeForce RTX 3080 Benchmarking: Is PCIe 4.0 a Factor? At the low preset, the RTX 2070 is about half as fast with DXR, while the 2080 and 2080 Ti don't drop as much mostly because they were more limited.The medium preset starts to remove the 200 fps bottleneck, but it's still a factor on the Vega 64 and above. We're seeing even performance between the older AMD and Nvidia GPUs in Battlefield V, in fact, the Maxwell optimization seems a bit better than what we’ve been seeing recently, so that’s great news.Looking at current generation GPUs, for an average of 60 fps you’ll want the GTX 1060 3GB or RX 570, both of which did well at 1080p. I’d be targeting something like the GTX 1080, RTX 2070 or Vega 64 for 1080p high refresh rate Battlefield V action.Please note we're not including Radeon RX 400 series GPUs as for the most part they were just rebranded as the RX 500 series.Jumping up to 1440p and we find a very console-ish 30fps from the GTX 960 and R9 380. Counting just the current and previous generation AMD and Nvidia GPUs, plus laptops and CPUs, I have at least 30 or so "PCs" by this metric, so 10 days minimum to get through my full test suite. But DXR and ray tracing require DX12, so we're getting ray tracing on top of a non-optimal rendering solution. Most movies make extensive use of the technique, and companies like Pixar have massive rendering farms composed of hundreds (probably thousands) of servers to help generate CGI movies. I'm still running additional tests, as I have been repeatedly locked out of the game with a message about using too many different PCs (damn DRM), and will update the charts with the remaining results in the coming days.All the testing was done on a Core i9-9900K running at stock, which means 4.7GHz on all eight cores.
DXR medium can get the 2080 Ti above 60fps, but then at the medium preset many of the ray tracing effects become far less pronounced. I'm not absolutely certain on this, but after extensive testing over the past month or two, I believe any change in CPU or GPU triggers EA's DRM to count something as a new PC, and you're limited to three PCs per 24 hours. The initial performance with ray tracing was terrible, at times up to one third the performance of non-DXR. Depending on how you want to count individual graphics 'settings,' there are anywhere from about 15 to more than 20 options to adjust. Let's start by talking features and performance for the PC version of Battlefield 5.As our partner for these detailed performance analyses, MSI provided the hardware we needed to test Battlefield 5 on a bunch of different AMD and Nvidia GPUs, along with AMD and Intel platforms—see below for the full details. The point is that we had to start somewhere, and all the advances taken together can lead to some impressive improvements in the way we experience games.Battlefield 5 performance with DXR is not where I'd like it to be, especially in multiplayer.